ESX

Realism Smoking Blacks System

14.99 USD PURCHASE



Realism Black & Mild Smoking System (ESX)

By Mythic Scripts

Bring ultra-realistic cigar smoking mechanics to your roleplay server with the Advanced Black & Mild Smoking System. Built specifically for serious ESX communities, this system delivers immersive interactions, manual control, realistic effects, and player-to-player passing — all optimized for performance and long-term server stability.

Designed for realism-focused servers that want more than a simple “use item → get effect” system.


Features

Realistic Smoking Flow

Players must physically light their Black & Mild, take hits manually, and manage the cigar throughout its lifecycle. Every action uses immersive animations, prop attachments, and progress-based interactions — eliminating arcade-style instant-use mechanics.


Player-to-Player Passing System

Fully immersive passing system between players.

Players can pass their Black & Mild to nearby players, transferring the exact hit count and state. The receiving player automatically continues the smoking session, allowing for realistic group interactions and social roleplay scenarios.


Burnout System

Cigars will naturally burn out over time if not used.

Players must relight the cigar if it goes out, encouraging active interaction and preventing idle usage.


Realistic Smoking Effects

Each hit applies immersive visual and physical effects:

• Subtle screen shake to simulate nicotine buzz
• Relaxed movement clipset
• Random coughing animations
• Stronger effects for larger hits

This creates a layered experience instead of simple stat-based effects.


Advanced Smoke Visuals

High-quality particle effects enhance realism:

• Continuous smoke trail while holding the cigar
• Mouth-based smoke when taking hits
• Smooth visual transitions


Lighter Requirement System

Players must have a lighter item to light their Black & Mild.

Supports full integration with ox_inventory, allowing for durability-based or consumable lighter systems. This adds realism and integrates naturally into server economies.


Hit-Based Metadata System

Each cigar stores its own hit count using metadata.

• Hits decrease with each use
• Data persists across inventory transfers
• Fully synced between players


Automatic Cigar Lifecycle

Cigars behave realistically from start to finish:

• Lighting required before use
• Hits reduce over time
• Burnout if inactive
• Fully removed when finished


Anti-Abuse & Server-Side Validation

All item handling is validated server-side.

• Prevents duplication exploits
• Ensures accurate metadata syncing
• Secure inventory handling


Fully Configurable

All major systems can be customized:

• Hit values and durations
• Burnout timing
• Smoking effect intensity
• Cough chance
• Animation and prop settings
• Notification styling
• Lighter behavior


Runs at 0.00ms idle when inactive.


Requirements

•ESX
• ox_lib
• ox_inventory


Support Policy & Configuration Disclaimer

Support is provided only for the default configuration and officially documented options included with this resource.

If issues occur after modifying the resource beyond its default configuration, support may be declined.


Asset Protection

This resource is protected using the official FiveM Asset Escrow system.